It is estimated that cheating costs the video gaming industry ~$29 billion each year in lost revenue. This financial damage can be attributed to three distinct harms
While the harm outlined is significant, platforms can counter this activity through targeted and proactive intelligence gathering. The cost of doing nothing, or reacting to each new exploitation as it occurs is severe—the activity attacks the abused platform’s business model and jeopardizes their market share.
Key Findings:
This report demonstrates ActiveFence’s ability to assist in the prevention of this exploitative behavior. It will showcase our ability to identify threat actors, who perpetrate this damaging activity, and our capabilities to detect and research the novel software and cheat codes they offer.